Mobile apps - Zephyra Studio
Native performance or cross-platform speed - chosen per project, not sold as one answer for everyone.
What you get
- An honest check of whether you need an app at all, or a site is enough, including a candid conversation about long-term maintenance costs
- UI/UX design following both platforms' guidelines (Apple Human Interface, Google Material), not the same look forced onto both systems
- Development (React Native / Flutter for cross-platform, or native Swift + Kotlin when performance demands it)
- Backend and API integration where needed, with a database that scales as your user count grows
- App Store and Google Play submission (ASO - search optimisation within the stores)
- Handover of source code and store accounts, so you stay the owner even if you change developers later
Why Zephyra Studio
Before proposing an app, we check whether you actually need one or whether a website would be a cheaper, faster fit - that sometimes means less work for us, but it means you are not paying for something you do not need. When an app does make sense, we choose the approach (cross-platform or native) based on the project's real requirements, not on what is quickest for us to deliver. This also means we do not talk you into an app just because it is a bigger, pricier project for us - if your case is better solved by a mobile-friendly website (PWA) or a plain web application, that is what we will propose instead of the costlier alternative. For example, if you ask for a native app 'because it feels more serious' but the budget and timeline clearly point to cross-platform, we will recommend cross-platform and explain the exact performance difference you can realistically expect - the decision stays yours, but with accurate information, not marketing phrases.
When this is not the right fit
If your goal is just presence and basic information, or if users open your content rarely (a few times a year, not regularly), an app will likely not justify the cost of installation and maintenance - a responsive site or web application is the better choice then. An app makes sense when there is a clear reason to come back: bookings, tracking, loyalty, offline access. Likewise, if your priority is having something ready in a couple of weeks on a minimal budget, a mobile app rarely fits that timeline - the store approval process alone takes extra time a web solution does not require.
How we work
We define the exact screens and features, checking along the way whether some of it might not be needed at all
We choose the approach - cross-platform or native - and explain why that choice fits your project
We design the screens and send them for review before development runs at full scope
We build the app in iterations, with the ability to see and test a working version along the way
We test on real devices (not just simulators) to catch issues a simulator would not show
We release to the App Store and Google Play and monitor the first version for bugs after launch
Related services
Industries we do this for most
Price and timeline
What drives the price:
- Number of screens and complexity of the features the app needs
- One platform (iOS only or Android only) or both at once
- Cross-platform or native build, depending on performance requirements
- Whether backend, user accounts or in-app payments are needed
- Whether the app has to work without an internet connection (offline)
Frequently asked questions
Mobile app development for Android and iOS, from idea to App Store and Google Play release. We pick the approach per project: cross-platform when speed and budget matter, native when the app genuinely needs maximum performance.